
Single player, multiplayer (GameCube version only) There is a total of five levels that can be unlocked with the acquiring of Murfy stamps.Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc Murfy stamps are not important to the completion of the game, but after getting a certain number of them, extra levels are unlocked. At the end of the level, the player earns Murfy stamps, based on their score. Also, freeing Teensies and defeating enemies gives the player points. To do this, the player has to collect gems and lums that are scattered throughout the levels.

The goal of each level is to get to the end and gain the maximum number of points possible. In certain levels, the player is able to control both of them in the same level by pressing the Select button to switch the characters. Most of the levels put the player in control of Rayman, while other levels put the player in control of his partner, Globox. This game is the first Rayman game to be of an isometric platformer, instead of being either a fully 3D or 2D platformer.
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Rayman wakes up later on to find Globox missing, and goes off to look for him. He is awakened by a strange sound, and goes off to search for its source (it is possible he was captured by the Hoodlums, since he is later seen in the Bog of Murk, seemingly trapped). The games begins with Rayman and Globox sleeping in the forest, when Globox’s dreams are disturbed by the memory of him swallowing the Black Lum André.

It takes place shortly after the events of Rayman 3: Hoodlum Havoc and, like its predecessor, pokes fun at the platform game genre. Rayman: Hoodlums’ Revenge (alternatively Rayman: Hoodlum’s Revenge) is a game that was released for the Game Boy Advance in 2005.
